Merits

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The Following Merits are allowed for play on Bump in the Night. If you do not see it here, we do NOT use it. Unless otherwise specified, all merits are found in Chronicles of Darkness


Mental Merits

  • Area of Expertise (●) Resolve ●●+ and a Skill Specialty
  • Common Sense (●●●)
  • Danger Sense (●●)
  • Direction Sense (●)
  • Eidetic Memory (●●)
  • Encyclopedic Knowledge (●●)
  • Eye for the Strange (●●) Resolve ●●, Occult ●
  • Fast Reflexes (● to ●●●) Wits ●●● or Dexterity ●●●
  • Good Time Management (●) Academics ●● or Science ●●
  • Holistic Awareness (●)
  • Indomitable (●●) Resolve ●●●
  • Interdisciplinary Specialty (●) Skill ●●●+ with a Specialty
  • Investigative Aide (●) Chosen Skill at ●●●+
  • Investigative Prodigy (● to ●●●●●) Wits ●●●, Investigation ●●●
  • Language (●)
  • Library (● to ●●●)
  • Meditative Mind (●, ●● or ●●●●)
  • Multilingual (●)
  • Patient (●)
  • Tolerance for Biology (●) Resolve ●●●
  • Trained Observer (● or ●●●) Wits ●●● or Composure ●●●

Physical Merits

  • Ambidextrous (●●●)
  • Automotive Genius (●) Crafts ●●●, Drive ●, Science ●
  • Crack Driver (●● or ●●●) Drive ●●●
  • Demolisher (● to ●●●) Strength ●●● or Intelligence ●●●
  • Double Jointed (●●) Dexterity ●●●
  • Fleet of Foot (● to ●●●) Athletics ●●
  • Giant (●●●)
  • Hardy (● to ●●●) Stamina ●●●
  • Greyhouond (●) Athletics ●●●, Wits ●●●, Stamina ●●●
  • Iron Stamina (● to ●●●) Stamina ●●● or Resolve ●●●
  • Parkour (● to ●●●●●, Style) Dexterity ●●●, Athletics ●●
  • Quick Draw (●) Wits ●●●, with a Specialty in a weapon or fighting style
  • Relentless (●) Athletics ●●, Stamina ●●●
  • Seizing the Edge (●●) Wits ●●●, Composure ●●●
  • Sleight of Hand (●●) Larceny ●●●
  • Small-Framed (●●)
  • Stunt Driver (● to ●●●●, Style) Dexterity ●●●, Drive ●●●, Wits ●●●

Social Merits

  • Allies (● to ●●●●●)
  • Alternate Identity (● to ●●●)
  • Anonymity (● to ●●●●●) Cannot have Fame
  • Barfly (●●) Socialize ●●
  • Closed Book (● to ●●●●●) Manipulation ●●●, Resolve ●●●
  • Contacts (● to ●●●●●)
  • Esoteric Armory (● to ●●●●●)
  • Fame (● to ●●●)
  • Fast-Talking (● to ●●●●●, Style) Manipulation ●●●, Subterfuge ●●
  • Fixer (●●) Contacts ●●, Wits ●●●
  • Hobbyist Clique (●●) Membership in a clique, all members must have this merit and chosen skill at ●●+
  • Inspiring (●●●) Presence ●●●
  • Mentor (● to ●●●●●)
  • Mystery Cult Initiation (● to ●●●●●)
  • Pusher (●) Persuasion ●●
  • Rank (● to ●●●●●) Custom Content
  • Resources (● to ●●●●●)
  • Retainer (● to ●●●●●)
  • Safe Place (● to ●●●●●)
  • Small Unit Tactics (●●) Presence ●●●
  • Spin Doctor (●) Manipulation ●●●, Subterfuge ●●
  • Staff (● to ●●●●●)
  • Status (● to ●●●●●)
  • Stockpile (● to ●●●●●) Safe Place ● Custom Content
  • Striking Looks (● to ●●)
  • Sympathetic (●●)
  • Sympathetic Monster (● to ●●●●●) Custom Content
  • Table Turner (●) Composure ●●●, Manipulation ●●●, Wits ●●●
  • Takes One to Know One (●)
  • Taste (●) Crafts ●●, Specialty in Crafts or Expression
  • True Friend (●●●)
  • Untouchable (●) Manipulation ●●●, Subterfuge ●●

Supernatural Merits

  • Aura Reading (●●●)
  • Automatic Writing (●●)
  • Biokinesis (● to ●●●●●)
  • Clairvoyance (●●●)
  • Focused Medium (●) Empathy ●●, Occult ● Custom Content
  • Laying on Hands (●●●)
  • Medium (●●●) Empathy ●●
  • Mind of a Madman (●●) Empathy ●●●
  • Omen Sensitivity (●●●)
  • Numbing Touch (● to ●●●●●)
  • Psychokinesis (●●● or ●●●●●)
  • Psychometry (●●●)
  • Telekinesis (● to ●●●●●)
  • Telepathy (●●● or ●●●●●)
  • Thief of Fate (●●●)
  • Unseen Sense (●●)

Fighting Merits

  • Armed Defense (● to ●●●●●, Style) Dexterity ●●●, Weaponry ●●, Defensive Combat: Weaponry
  • Cheap Shot (●●) Street Fighting ●●, Subterfuge ●●
  • Choke Hold (●●) Brawl ●●
  • Close Quarters Combat (● to ●●●●●, Style) Wits ●●●, Athletics ●●, Brawl ●●●
  • Defensive Combat (●) Brawl ● or Weaponry ● Chose Brawl or Weaponry
  • Fighting Finesse (●●) Dexterity ●●●, Specialty in Brawl or Weaponry
  • Firefight (● to ●●●, Style) Composure ●●●, Dexterity ●●●, Athletics ●●, Firearms ●●
  • Grappling (● to ●●●, Style) Stamina ●●●, Strength ●●, Athletics ●●, Brawl ●●
  • Heavy Weapons (● to ●●●●●, Style) Stamina ●●●, Strength ●●●, Athletics ●●, Weaponry ●●
  • Improvised Weaponry (● to ●●●, Style) Wits ●●●, Weaponry ●
  • Iron Skin (●● or ●●●●) Martial Arts ●● or Street Fighting ●●, Stamina ●●●
  • Light Weapons (● to ●●●●●, Style) Wits ●●● or Fighting Finesse, Dexterity ●●●, Athletics ●●, Weaponry ●●
  • Marksmanship (● to ●●●●, Style) Composure ●●●, Resolve ●●●, Firearms ●●
  • Martial Arts (● to ●●●●●, Style) Resolve ●●●, Dexterity ●●●, Athletics ●●, Brawl ●●
  • Police Tactics (● to ●●●, Style) Brawl ●●, Weaponry ●
  • Shiv (● or ●●) Street Fighting ●●, Weaponry ●
  • Street Fighting (● to ●●●●●, Style) Stamina ●●●, Composure ●●, Brawl ●●, Streetwise ●●
  • Unarmed Defense (● to ●●●●●, Style) Dexterity ●●●, Brawl ●●, Defensive Combat: Brawl