What follows is a guide for complete newbies to MU* roleplay. Enjoy!
To connect to a mu*, one needs to use a client. Clients are the car that delivers you to the house that is the mu*. A client can be a separate program, such as SimpleMU or Potato MU* Client, or through a webmud portal available from sites such as PHudBase or Cheese Software.
Programs must be downloaded and installed on your computer. Webmud portals can be used in a browser.
- SimpleMU is the easiest to use but no longer provides tech support or registration: http://simplemu.software.informer.com/
- Potato MU* Client is more complicated but has some nice features such as a dual window text input: http://www.potatomushclient.com/
- Atlantis is a favorite: http://www.riverdark.net/atlantis/
Once you’ve chosen your client, you need to input the address and port number for Bump In The Night:
bitnmux.com, port: 2860
(If you'd like to find other games, these are some searchable databases of available games include:)
- MudConnector: http://www.mudconnect.com/
- MUSH/MUX List: http://www.mushcode.com/MushList
- MUDStats: http://mudstats.com/
The address will usually look like this: gamename.host.com 1234. The words are the home address of the game, and the numbers are the port, which is the key to get you in the door.
On most clients, look for the address book, which will allow you to add a new world. Typically, you input a name (BITN), the address (bitnmux.com), and a port number (2860). There will probably be other input fields, but to begin this is all you need. Then save that world, click on connect and (if successful) you will be faced with the game’s login screen.
Once you have input the above information, you can open a connection to BITN. BITN does not allow a guest login, so you will need to create a user name. This username can be changed later. Type:
create <name> <password>
Capitalization matters and if you wish to use two names instead of just one, you must contain them within quotation marks, like so:
create “Jane Doe” <password>
Upon visiting the game again, you would then type:
connect <Name> <password>. You don’t need to use the create command again; your character’s name and password are saved.
Don’t forget your password or it will need to be reset by the wizards.
Once you are connected to the game, you’ll want to communicate with the people around you.
Many games have what are called channels, where players can chat among themselves (similar to the public, map, or guild channels seen in MMOs). On BITN, all players will automatically connect to the Public channel upon connecting to the game. The public channel is a good place to ask basic questions about the game. Once you start character creation (see the guide), you can join the character creation channel.
To speak on channel, you'll include the channel's alias, and then your message. The default public channel's alias is "pub". To speak on it, you'll do the following:
pub Hi! Can someone help me, I’m new to this.
To add a new channel, you'll use "addcom", like this:
You can also speak to people in the “room” with you. You first connect to our landing zone. You can type "ooc" to go to the Player Nexus. All talk in the Player nexus is out-of-character. To say something, type “ or say followed by what you want to relay. Example:
say Hi! I’m new here, please be gentle with me. or
“Hi! How is everyone?
And people in the room with you will see:
Jane says, “Hi! How is everyone?”
Once you've been approved and move into the IC world (ie, "hit the grid”), you are considered in-character and any OOC conversation should be limited to using the OOC command or via Pages:
ooc One moment, my cat just dumped water in my lap
Paging is a private person to person or person to group method of communication, like IMs or /tell in MMOs. To page someone, type their name, or a list of names (separate names with just a space, no comma!):
p <Name or Names>=Hi! Could you answer some questions for me?
You will see:
You paged <name> with 'Hi! Could you answer some questions for me?'
And they will see:
Jane pages: Hi! Could you answer some questions for me?
On Bump In The Night, we do not include a "chargen room" like many other MUs. You can begin to create your character at any point from any room. Creation itself works as it does in the Chronicles of Darkness book, and you can find the commands to input your data in our character creation guide.
Traveling on a MU* is as simple as moving through a room’s available exits. Type "look", and see what exits are available. Exits are often listed as directions or have an alias marked in brackets or parenthesis, like so:
East <E> West <W> Farmer’s Market <FM> Out <O>
Simply type in the exit alias and you will be carried into that room. Take care when traveling on a MU*, as some exits will lead into private homes or rooms unavailable to the general public. To make sure you are going where you mean to go, you can look at the exit itself and get a description of the place you are heading, by typing "look FM".
To travel to a particular grid square, you'll simply type
+travel XX#. For a map of the game and all available grid squares, type
You’ve created a character on the game, made it through chargen and now received the message that you are approved for play! How do you play? To start, many people look for RP on the public or roleplay channels of a game. Type:
pub Anyone up for a scene? I’m heading to the park to take potshots at squirrels with this BB gun my character just bought.
rp Looking for a scene! I have a flamethrower and I’m not afraid to use it!
Players will see:
[Public] Jane says, “Anyone up for a scene? I’m heading to the park to take potshots at squirrels with this BB gun my character just bought.”
After someone has agreed to RP with you, they might give you the grid coordinates of where they're at. Alternately, they might "send you a meet". To send a meet, type
meetme <name>. If you are sent a meet, you'll see a few options, which allow you to go to the player or bring them to you. When you've gotten into the same room, there will usually be some OOC communication to decide who will "set". "Setting" refers to one player or the storyteller making the first action, which usually includes a small bit of information about the scene and about the character. Decide who is going to set, then get ready to "pose". You can do this using the say, pose or emit commands.
Say works exactly as it does in OOC communication. Type say or “ followed by what your character means to say. Everything you input after the “ will appear in your pose, so you can include prose along with dialogue but take care as say automatically appends a quotation mark to the end of your pose. Example:
“Hi!” Jane smiles when she spots Mary crossing the street towards her. She raises a hand to wave at the other woman.
What people in the room will see:
Jane says, “Hi!” Jane smiles when she spots Mary crossing the street towards her. She raises a hand to wave at the other woman.”
"Pose" or ":" allows you to begin with prose, and you must manually add quotation marks to show dialogue. Example:
:glances over her shoulder. When she sees that the shadowy figure is still following her, she walks faster towards her car. “What was I thinking, parking in this part of the city?” she mutters to herself.
What people in the room will see:
Jane glances over her shoulder. When she sees that the shadowy figure is still following her, she walks faster towards her car. “What was I thinking, parking in this part of the city?” she mutters to herself.
"@emit" or "@em" allows you to write a pose that doesn’t begin with your name (remember to put your name somewhere in your pose though!). Example:
@em It was a dark and stormy night. Rain lashes the windows and peaceful sleep was made impossible by frequent cracks of lightning, and the roll of thunder. Beside the fireplace, Jane shivers and pulls her wool cloak more tightly around herself.
What people in the room will see:
It was a dark and stormy night. Rain lashes the windows and peaceful sleep was made impossible by frequent cracks of lightning, and the roll of thunder. Beside the fireplace, Jane shivers and pulls her wool cloak more tightly around herself.
- help - Help files often contain code commands that are useful to know. These come from the MU server, and are not specific to the game itself. "help comsys commands", for examples, will give you a list of commands to use the comsys system.
- +help - This displays a list of help topics specific to BITN. You'll type "+help <subject>" where subject is one of the item son the list.
- news - News will usually contain news files that explain what the game is about, what they’re looking for, and game policies. Type "news <topic>" to read the file.
- +bbread - We use bulletin board systems to keep players updated on announcements, changes to policy, OOC communication within factions and various other things. Default, you should be joined to all bulletin boards you can join. Type +bblist to see what boards are available, +bbread # to skim a specific board, and +bbread #/# to read a specific post.
- @mail - is a private communication system that sends letters to other players or staff. These can be IC or OOC depending on their usage. Type "@mail" to see what’s in your mailbox, "@mail #" to read a specific message. To quickly send a message, you can type:
- @mail/quick <name or names>/Subject=Message Please not that this command will send as soon as you hit "enter", and send off the mail. Do not use enter when writing the message for line breaks/carriage returns, instead use "%r%r".
- Example: @mail/quick Jane/New to Game=Hi Jane! %r%rI saw that your were looking for new employees. I am totes interested. Please page me when you're online! %r%rRegards, %rJohn
This guide was adapted from an original written by Caryatid@MSB